How to Be Good at Stealth in Payday 2: The Ultimate Guide to Silent Infiltration

How to Be Good at Stealth in Payday 2: The Ultimate Guide to Silent Infiltration

How to Be Good at Stealth in Payday 2: The Ultimate Guide to Silent Infiltration

How to Be Good at Stealth in Payday 2: The Ultimate Guide to Silent Infiltration

I. Introduction to the Art of Silent Infiltration

Alright, listen up, recruits. Or rather, whisper up. If you're here, it means you've felt that itch, that quiet yearning to move through the shadows, to slip in and out of a heavily guarded vault without so much as a peep. You're tired of the endless bullet storms, the screaming civilians, and the constant blare of alarms. You want to be the ghost in the machine, the phantom menace, the one who leaves nothing but a bewildered security team and an empty safe. And let me tell you, that feeling? It's pure, unadulterated Payday 2 bliss.

This isn't just about avoiding a shootout; it's about mastering a completely different rhythm of gameplay. It's a dance of observation, timing, and precision, where every step, every interaction, every breath feels like it could be the one to tip the scales. It's a game within a game, demanding a unique blend of strategic thinking, nimble fingers, and an almost zen-like patience. Forget the loud, brash approach for a moment; we’re diving deep into the elegant, often frustrating, but ultimately supremely rewarding world of Payday 2 stealth.

I remember my first successful full stealth run on Shadow Raid. My heart was pounding like a drum solo, my palms were sweating on the keyboard, and I was holding my breath more often than I was exhaling. When that "Heist Complete" screen popped up, and the game quietly informed me that zero alarms were raised, zero civilians were harmed, and all objectives were secured under the cloak of night, it wasn't just satisfaction. It was triumph. A quiet, personal victory that felt far more earned than any loud, chaotic escape ever did. That's the feeling we're chasing here.

This guide isn't just going to list skills or weapons; it's going to try and transmit that mindset, that approach, that art of silent infiltration. We'll dissect every crucial mechanic, every essential piece of gear, and every advanced technique that separates the fumbling novice from the true stealth master. So, grab a coffee, dim the lights, and prepare to become one with the shadows.

A. Why Master Stealth in Payday 2?

So, why bother with all this silent tiptoeing when you can just go in guns blazing, right? Wrong. Mastering stealth in Payday 2 isn't just a niche playstyle; it's an entirely different dimension of the game, offering unique rewards and a level of satisfaction that loud gameplay often can't match. First and foremost, let's talk about the cold, hard cash and experience points. Stealth heists, especially those designed purely for stealth like Shadow Raid or The Alesso Heist (on a good day), often yield significantly higher cash and XP bonuses upon completion, especially on higher difficulties where the risk is amplified. You're rewarded for your finesse, your meticulous planning, and your flawless execution.

Beyond the raw numbers, there's the distinct challenge. Stealth forces you to engage with the game's systems on a much deeper level. You're not just aiming and shooting; you're observing patrol patterns, calculating detection risks, managing resources like pagers and body bags, and making split-second decisions that can either secure the bag or send everything spiraling into chaos. It's a mental chess match against the AI, and every successful move feels like a stroke of genius. It truly tests your understanding of the game's core mechanics in a way that loud runs rarely do.

Then there are the achievements. Oh, the sweet, sweet achievements. Many of Payday 2's most prestigious and challenging achievements are tied directly to stealthing specific heists, often under very stringent conditions. Think "Ghost of the Pacific" for stealthing Shadow Raid on Death Wish or higher, or "Don't Look Into The Light" for stealthing The Diamond. These aren't just digital trophies; they're badges of honor, proof that you've truly conquered some of the game's most intricate puzzles. They represent hours of practice, failed attempts, and eventually, that moment of perfect execution.

Finally, and perhaps most importantly, there's the satisfaction. There's an almost artistic beauty in executing a perfect stealth run. To enter a heavily fortified location, bypass every security measure, secure the objective, and leave without anyone ever knowing you were there – it's a feeling of quiet triumph that resonates deeply. It's the ultimate fantasy of the master thief, brought to life. You're not just playing a game; you're being a professional, leaving no trace behind. This subtle yet profound sense of accomplishment is what keeps many of us coming back to stealth, time and time again.

B. The Stealth Mindset: Patience, Planning, and Precision

Alright, let's get philosophical for a moment, because stealth in Payday 2 isn't just a set of skills or gear; it's a state of mind. If you approach a stealth heist with the same gung-ho attitude you bring to a loud one, you're going to fail. Spectacularly. The core tenets here are patience, meticulous planning, and surgical precision in your actions. Without these, you're just a noisy person in a quiet room, waiting to be found.

Patience is probably the single most crucial virtue for a stealth player. You can't rush. You will get caught. Guards have patrol routes, cameras have blind spots, and objectives have specific interaction times. Trying to force an opening that isn't there, or rushing an interaction because you're bored, is the fastest way to hit that "restart heist" button. Take a breath. Observe. Wait for the perfect moment. Sometimes, the most effective thing you can do is absolutely nothing, just watching the patterns unfold, understanding the rhythm of the map. It's about letting the heist come to you, rather than charging headfirst into it.

Planning, my friends, is your blueprint to success. Before you even set foot inside, you should have a mental map (or, ideally, an actual map if you're pre-planning) of potential entry points, objective locations, camera placements, guard patrol paths, and escape routes. What assets do you need? Where are the keycards? Which guards are bottlenecks? Thinking several steps ahead is paramount. What's your contingency if a camera spots you? What if a civilian sees you? Having an answer to these questions before they happen saves precious seconds and prevents panic, which, in stealth, is a death sentence.

Finally, precision. Every action you take needs to be deliberate and calculated. Whether it's the exact angle you peek around a corner, the precise timing of an ECM deployment, the careful aim of a silenced weapon to disable a camera, or the swift bagging and hiding of a downed guard – sloppy execution has immediate, dire consequences. There's no room for "close enough." A pixel out of place, a second too late, and your perfectly orchestrated plan can unravel. This means practicing your movements, understanding your character's capabilities, and executing each step with a surgeon's touch.

Pro-Tip: The "Reset Button" Mentality
Embrace the "restart heist" button. Seriously. Don't see it as a failure, but as a learning opportunity. Every time you get caught, reflect on why it happened. Was it impatience? A missed camera? Poor timing? Use each failed attempt to refine your plan and improve your execution. The best stealth players have failed hundreds, if not thousands, of times to achieve mastery. It’s part of the process.

II. Core Mechanics: Understanding the Fundamentals

Before we talk about fancy tricks or optimal builds, you need to understand the bedrock of Payday 2 stealth. These are the fundamental rules of the game, the invisible forces that dictate success or failure. Master these, and everything else becomes a refinement. Ignore them, and you'll be hitting the restart screen more often than you'd like.

A. Concealment vs. Detection Risk (DR) Explained

Alright, let's get into the nitty-gritty of how the game decides if you're a shadowy figure or a neon sign. Your Concealment rating is a numerical value that represents how "hidden" your character is. This number is primarily influenced by your gear: your primary weapon, secondary weapon, melee weapon, and armor. Every item in the game has a concealment stat, and the lower the number, the better. For example, a massive LMG has terrible concealment, while a tiny pistol has excellent concealment.

The game then takes your total concealment from all equipped items and converts it into your Detection Risk (DR). This is the big number you see in your inventory, ranging from 3 to 75. The lower your DR, the better. A DR of 3 is the absolute minimum you can achieve, making you incredibly difficult to spot. A DR of 75 means you're basically wearing a billboard that says "I AM HERE, PLEASE SHOOT ME." When a guard or civilian's vision cone sweeps over you, the game performs a check: the lower your DR, the longer it takes for their detection meter to fill up. Conversely, a high DR means that meter fills almost instantly, leading to quick detection.

To achieve that coveted DR of 3, you'll need to equip weapons and melee items with high concealment stats, and crucially, wear the Two-Piece Suit armor. Any other armor, even the Lightweight Ballistic Vest, will significantly increase your DR, making stealth virtually impossible on higher difficulties. Weapon modifications also play a massive role; attachments like suppressors, compact lasers, specific stocks, and short barrels often boost concealment. Always check the concealment stat of a mod before equipping it for stealth. It’s not just about what you carry, but how compactly you carry it.

Insider Note: The "Sweet Spot" for DR
While 3 DR is optimal, sometimes a DR of 4 or 5 is acceptable if you need a specific weapon or mod that slightly pushes you over the edge. The difference in detection time between 3 and 5 DR is minimal in most situations, but anything above 10 DR starts to become noticeably harder to manage, especially against guards on higher difficulties. Aim for 3-5, no higher if possible.

B. Guard & Civilian AI: Vision Cones, Patrol Paths, and Alert States

The AI in Payday 2 stealth is your primary adversary, and understanding its behavior is half the battle. Guards and civilians operate on a few core principles: Vision Cones, Patrol Paths, and Alert States. Let's break them down.

Firstly, Vision Cones. Every guard and civilian has a cone of vision extending in front of them. You can't see this cone directly (unless you're playing with certain mods or using specific skills like "Sixth Sense"), but you can infer it. If you're inside their cone, they'll start detecting you. The closer you are to the center of the cone, the faster the detection meter fills. Being further away, or at the very edge of their peripheral vision, slows it down considerably. Crouching (which reduces your hitbox and makes you less visible) and having a low DR are your best friends here. Remember, guards have slightly wider and longer vision cones than civilians, and their detection speed is generally faster, especially on higher difficulties.

Secondly, Patrol Paths. Most guards follow predictable routes. Some will walk a fixed loop, others will stand stationary for a period before moving to another fixed spot, and some might even randomly stop and look around. Observing these patterns is absolutely critical. Don't rush into an area; watch a guard for a full minute or two. Where do they go? Where do they stop? Which way do they face? Where are their blind spots? Identifying these paths allows you to predict their movements, creating safe windows for you to move, interact with objectives, or take them down. Civilians, on the other hand, often have more erratic "free roam" paths or might be locked into specific areas (e.g., bank tellers behind their counters). They're less predictable but often less dangerous due to their slower detection.

Finally, Alert States. This is how the AI reacts to potential threats.

  • Curious: This is triggered by minor disturbances – a door opening, a broken camera, a loud noise (like an unsuppressed shot). Guards will investigate the last known location of the disturbance. Their detection meter will fill slowly if they see you, and they'll say things like "What was that?"

  • Suspicious: If a guard sees something truly out of place (a body, an open vault door, a player interacting with an objective) or fully detects a player, they become suspicious. Their detection meter fills faster, and they'll start moving towards the perceived threat with purpose, often warning you to "Stop right there!"

  • Alerted: This is the big one. If a guard fully detects a player and gets off a radio call, or if a camera spots you and calls it in, or if a civilian runs to call the police, the alarm sounds. Game over for stealth. Your goal is to prevent this state at all costs.


Understanding and exploiting these states is key. You can use noise to make guards "curious" and draw them away, or use ECMs to prevent them from becoming "alerted."

C. Camera Systems: Types, Blind Spots, and Countermeasures

Cameras are the silent eyes of the enemy, and they're often the first line of defense you'll encounter. There are generally two types of cameras in Payday 2: standard cameras and Titan cameras. Understanding their differences and how to deal with them is crucial.

Standard Cameras are your garden-variety surveillance. They have a visible, sweeping cone of vision (usually blue or green) that you can easily see. If they spot you, their detection meter fills up. If it fills completely, they'll call in an alarm, usually with a distinctive "BEEP BEEP BEEP" sound effect. The good news is that these cameras can be shot out with a suppressed weapon. Each camera you shoot out counts as an "alarm event" for the purposes of the pager mechanic (which we'll cover next), but it doesn't immediately trigger an alarm. You can also disable them temporarily with an ECM jammer, or permanently loop them with the "Camera Loop" skill from the Ghost tree, making them replay old footage and effectively blind for a short period.

Titan Cameras are the big bad boys. You'll typically find these on harder difficulties or specific heists (like The Diamond). They look similar to standard cameras but are usually darker in color and have a distinctive, more ominous hum. The critical difference? They cannot be shot out. Trying to shoot a Titan camera will only waste ammo and potentially alert nearby guards. If a Titan camera spots you and fully detects you, it immediately triggers the alarm – no pager, no call-in delay, just instant failure for stealth. Your only options against Titan cameras are to avoid their vision cones entirely, disable them temporarily with an ECM jammer, or loop them with the "Camera Loop" skill. They are a constant threat that demands extreme caution.

Identifying camera types is crucial early in a heist. Look for visual cues, and if in doubt, try shooting one with a suppressed weapon. If it breaks, it's standard. If it doesn't, it's a Titan, and you adjust your strategy accordingly. Always be aware of where cameras are pointing, and mentally map out their blind spots. Often, the pole they're mounted on, or the wall directly beneath them, is a safe zone. Use these blind spots to move past them or to hide while you wait for a patrol to pass.

D. The Pager Mechanic: Managing Casualties Silently

Ah, the pager. The bane of every aspiring stealth master's existence. The pager mechanic is Payday 2's way of limiting how many guards you can eliminate without triggering an alarm. Whenever you down a guard (either by killing them with a suppressed weapon or subduing them with a melee attack/taser), they will drop a pager. You have a short window of about 10-12 seconds to interact with this pager and "answer" it. If you fail to answer it in time, or if you're interrupted during the interaction, the alarm will sound.

The critical limit is four pagers. In most stealth heists, you can answer a maximum of four pagers before the security system gets suspicious and automatically triggers the alarm on the fifth unanswered or answered pager. This means you can only take down four guards total. This limit applies across the entire team; if you're playing with three other people, and one person answers two pagers and another answers two, you've hit your limit. This makes strategic guard elimination absolutely vital. You can't just clear out an entire map.

Timing is everything with pagers. The interaction takes a few seconds, and you're vulnerable during this time. Always ensure the area is clear of other guards and cameras before initiating a pager answer. If another guard spots the downed body before you answer the pager, they will become suspicious and potentially alert. If they spot you while you're answering the pager, they'll detect you. Plan your kills carefully, ensuring you have the time and cover to manage the pager. Also, remember that civilians who spot a downed guard will run to call the police, so they also need to be dealt with quickly.

Pager Management Strategies:

  • Minimal Kills: The best strategy is to kill as few guards as possible. Only take down guards who are absolutely in your way and cannot be bypassed.

  • Strategic Kills: If you must kill, choose guards whose patrol paths are problematic or who guard critical areas. Consider which guards are "expendable" within your 4-pager limit.

  • Team Coordination: In a team, designate who will answer pagers to avoid accidental over-answering. Communicate your kills and pager usage clearly.

  • ECM Pager Delay: ECM jammers (with the "ECM Specialist" skill) can delay the pager call for a few seconds, buying you crucial time to answer it, especially if you're caught off guard.


E. Spotting & Marking: Your Eyes and Ears on the Field

In Payday 2, information is power, and the "spotting" mechanic is your primary tool for gathering and sharing that information. By pressing your "interact" key (default: F) while looking at an enemy, camera, or objective, you can "mark" it. This provides several critical advantages, especially in team play.

When you mark an enemy (guard or civilian), a red outline appears around them, and their position is highlighted on your team's HUD, even through walls. This allows everyone on the team to know their exact location, their current direction, and their patrol path. This is invaluable for coordinating movements, avoiding detection, and setting up synchronized takedowns. For example, if you see a guard about to round a corner into another player's path, a quick mark can prevent a detection. It's like having X-ray vision, giving you a constant update on the threats around you.

Similarly, marking cameras highlights them for your team, letting everyone know which areas are under surveillance. This is particularly useful for identifying Titan cameras that can't be shot out. Marking objectives (like safes, computers, or keycards) tells your team where to go and what needs to be done, streamlining the heist process. It's a fundamental aspect of clear communication without needing to use voice chat constantly.

Why marking is essential:

  • Situational Awareness: Provides constant updates on enemy positions, even when they're out of sight.

  • Coordination: Enables synchronized movements and takedowns in team stealth.

  • Threat Identification: Helps identify critical threats like Titan cameras or problematic guard patrols.

  • Efficiency: Guides teammates to objectives and important interaction points, speeding up the heist.


Make it a habit to constantly sweep areas with your marking key. As soon as you enter a new room or area, mark everything you see. It costs nothing, has no cooldown, and provides an immense tactical advantage. A team that consistently marks threats is a team that succeeds in stealth.

III. Essential Gear & Skill Builds for Stealth Mastery

Alright, you understand the rules of the game; now let's talk about building the ultimate ghost. Stealth in Payday 2 isn't just about personal skill; it's heavily reliant on having the right tools for the job. Your perk deck, your skill tree choices, and your weapon loadout are all crucial components of a successful stealth build. Skimp on any of these, and you're making your life unnecessarily harder.

A. Perk Decks: The Ghost, Hacker, and Rogue for Optimal Stealth

Perk decks are passive bonuses that significantly enhance your character's abilities, and for stealth, a few stand head and shoulders above the rest. While the game has many perk decks, three are truly designed for silent infiltration.

First up, the Burglar perk deck (yes, I know I said Ghost in the outline, but Burglar is the Ghost perk deck, the outline was a little confusing there, so I'm clarifying for authenticity!). This is the quintessential stealth perk deck, and for good reason. It offers a suite of bonuses specifically tailored to making you faster and more efficient in stealth:

  • Faster Bagging: You bag bodies 20% faster. This is huge for managing casualties under pressure.

  • Faster Lockpicking: You pick locks 20% faster. Essential for opening doors, safes, and cabinets quietly.

  • Faster Pager Answering: You answer pagers 20% faster. A lifesaver when you're cutting it close.

  • Increased Movement Speed While Crouching: 10% faster crouch movement. This allows you to traverse areas quickly while remaining low to the ground and harder to detect.

  • Increased Concealment: A flat +2 concealment. This helps you hit that crucial 3 DR more easily.


If you're serious about stealth, Burglar is almost always your go-to. The speed bonuses alone make a noticeable difference in crucial moments, and the added concealment is just gravy.

Next, we have the Hacker perk deck. This is a more recent addition that offers a unique twist on stealth. Instead of direct speed buffs, Hacker provides "Pocket ECMs" – mini ECM jammers that you activate by deploying your equipment (usually a throwable). These aren't full-blown ECMs, but they have distinct stealth benefits:

  • Pocket ECMs: These mini-ECMs disable electronics (cameras, phones) in a small radius for a short duration. Crucially, they also cause guards to become "curious" and investigate the source, allowing for AI manipulation.

  • Pager Delay: When a Pocket ECM is active, pager timers are paused within its radius. This is a massive "oh crap" button if you've just downed a guard and need a few extra seconds to get to the pager.

  • Hostage Management: It also has some benefits for taking hostages, making them less likely to call the police, which can be useful in certain stealth scenarios.


Hacker offers an alternative playstyle, focusing more on active crowd and camera control rather than raw speed. It's excellent for solo stealth or for players who prefer a more tactical approach.

Finally, the Rogue perk deck. While primarily designed for dodge-based loud builds, Rogue offers a single, very powerful stealth benefit:

  • Increased Weapon Swap Speed: This isn't directly stealth-related, but it's a quality-of-life improvement.

  • Increased Dodge Chance: Again, for loud.

  • Faster Weapon Switching: This is the key. Switching between your primary and secondary weapon is significantly faster. While this might seem minor, in a heated moment where you need to quickly swap from a utility weapon (like a shotgun for opening doors) to your suppressed pistol for a quick takedown, that speed can be the difference between success and failure.


Rogue is a niche choice for stealth, usually only taken if you're trying to combine a stealth-capable build with a loud-capable build, or if you really value that weapon swap speed. For pure, dedicated stealth, Burglar and Hacker are generally superior.

B. Must-Have Skills: Ghost Tree Dominance & Auxiliary Skills

The skill trees in Payday 2 are vast, but for stealth, your focus will overwhelmingly be on the Ghost tree, with crucial supplementary skills from other trees. Let's break down the absolute essentials.

Ghost Tree (Your Stealth Home Base):

  • Shinobi (Basic & Aced):

Basic:* Move 25% faster while crouched. (Essential for silent, swift movement).
Aced:* Your movement speed penalties from carrying loot bags are reduced by 50%. (Crucial for getting heavy loot out quickly).
  • Chameleon (Basic & Aced):

Basic:* You gain 10% faster interaction speed when crouching. (Useful for everything from opening doors to interacting with objectives).
Aced:* You can mark enemies and cameras through walls. (Absolutely game-changing for situational awareness, especially for spotting hidden guards or cameras).
  • Cleaner (Basic & Aced):

Basic: You start with 1 body bag. You can carry 2 extra body bags. (You need* body bags for managing downed guards).
Aced:* You can place trip mines that are only triggered by enemies, acting as an early warning system. (More on this later, but great for detecting flankers).
  • ECM Specialist (Basic & Aced):

Basic:* You can deploy 2 ECM jammers instead of 1. ECMs last 25% longer. (Having two ECMs is critical for many stealth strategies).
Aced:* Your ECM jammers can open electronic doors and disable pagers for a few seconds when deployed. (This is arguably the most important stealth skill in the game. ECM rushing, opening keycard doors, buying pager time – it all hinges on this).
  • Camera Loop (Basic & Aced):

Basic:* Your ECM jammers can loop cameras within their radius for 10 seconds. (Temporarily blinds cameras, including Titans).
Aced:* Camera loop lasts 20 seconds and has a greater radius. (Extends the utility of your ECMs for camera control).
  • Sixth Sense (Basic & Aced):

Basic:* Highlights un-marked enemies within 10 meters. (Great for spotting hidden guards).
Aced:* When standing still for 3.5 seconds, you automatically mark all guards and cameras within 10 meters, and their vision cones are highlighted. (This is a huge boon for understanding patrol paths and camera coverage).

Auxiliary Skills (Cross-Tree Essentials):

  • Forced Friendship (Controller tree, Basic): Convert a civilian into a hostage. This can be surprisingly useful for managing unruly civilians or delaying an alarm if a civilian spots you and you can't immediately deal with them.

  • Dominator (Controller tree, Basic): Shout at a guard to make them surrender. This is an alternative to killing, but it uses a pager. However, on some maps, you can dominate a guard and then tie them down, which can be useful for controlling a particularly annoying patrol.

  • Basic Transporter (Enforcer tree, Basic): Throw loot bags 50% further. (Essential for quickly moving heavy loot like gold or cocaine to escape zones).

  • Parkour (Fugitive tree, Basic & Aced):

Basic:* Move 10% faster in any direction. You can sprint in any direction. (Increased mobility is always good).
Aced:* You gain 20% faster ladder climbing and you can reload while sprinting. (More quality of life, but useful for quick escapes).
  • Nine Lives (Fugitive tree, Basic): You gain an extra down before going into custody. (While primarily for loud, if stealth goes sideways, this can sometimes give you a critical extra chance to revive a teammate or make a desperate play).


A solid stealth build will prioritize getting "Aced" versions of ECM Specialist, Cleaner, and Chameleon/Sixth Sense, then filling out with other movement and interaction speed buffs.

C. Weapon Loadouts: Concealment, Suppressors, and Utility

Your weapon choices in stealth are less about raw damage and more about utility, silence, and, most importantly, concealment. Every weapon you carry contributes to your overall detection risk, so choosing wisely is paramount.

1. Concealment is King:
Your primary goal for weapons is to achieve the lowest possible detection risk (ideally 3 DR). This means equipping weapons with high base concealment and then modifying them with attachments that increase concealment. Look for stats like "Concealment: +X."

  • Good Primary Weapons for Stealth: CAR-4 Rifle (with specific mods), Commando 553 (with mods), Contractor .308 Sniper Rifle (surprisingly good concealment with mods), Akimbo Pistols (certain models).

  • Good Secondary Weapons for Stealth: Akimbo Pistols (again, certain models), Judge Shotgun (for specific utility), 5/7 AP Pistol (for shield breaking in loud, but also decent concealment), Crosskill Guard (with mods).

  • Good Melee Weapons for Stealth: Anything with high concealment. The Kunai Knife, Buzzer, or Electrical Brass Knuckles are excellent choices for their utility (poison/shock guards) and high concealment.


2. Suppressors are Non-Negotiable:
Every single weapon you plan to use in stealth must have a suppressor equipped. An unsuppressed shot immediately alerts nearby guards and often triggers the alarm. Suppressors make your shots silent, allowing you to disable cameras or take down guards without making a ruckus. When choosing a suppressor, prioritize one that offers the highest concealment bonus, even if it slightly reduces damage (damage is almost irrelevant in stealth, as you're typically only shooting cameras or one-shotting guards).

3. Utility Weapons:
Sometimes, you'll bring a weapon not for its silence or concealment, but for a specific function.

  • Shotguns (e.g., Judge, Raven): A shotgun with the "AP Slug" ammo type (or just regular buckshot with the "Overkill Aced" skill in Enforcer) can be used to silently open certain doors, especially metal security doors, by shooting the lock. This is faster and quieter than drilling or lockpicking. You'll need to swap to a high-concealment secondary immediately after.

  • The 5/7 AP Pistol: While primarily known for its ability to pierce shields in loud, its high damage and decent concealment make it a viable choice for taking down guards, especially if you miss a headshot with your primary.


Your typical stealth loadout will be a highly modified, suppressed primary (often an assault rifle or SMG) and a highly modified, suppressed secondary pistol. Your melee will be a silent, high-concealment option, possibly with a utility effect. Remember to always check your DR in the inventory screen after building your loadout!

D. Gadgets & Deployables: ECMs, Trip Mines, and Body Bags

Your deployables and gadgets are your tools for active security manipulation and problem-solving. Knowing when and how to use